Mini clip bouncing balls game6/6/2023 On some levels it’s clear that you’re close to the heart but have to wait the bounce. Since the bouncing is automatic, optimization usually involves minimizing bounce cycles. What this essentially means, is that the ball should have as much upwards momentum as possible, when collecting the last heart. So, when going for fastest completion in real time, the strategy is not necessarily to collect all hearts as fast as possible, but to transition the fastest. Only after that you can transition to the next level. When the last heart is collected, the ball flies upwards until it reaches the top of the screen. Y speed: terminal falling speed is +0x18, upward bouncing speed is -0x19, upward arrow boost speed is -0x22.X speed: max moving speed to the right is 0x08, to the left is -0x09, sideway-arrow shot speed is ☐x10.The game precision is pixels and 16 subpixels per pixel.After collecting a heart, the ball’s momentum is preserved If all hearts are collected, you proceed to the next level. Hearts: If the ball touches a heart, the heart is collected.Note: the bottom pit is actually a line of spikes, as seen in the GPU viewer Spikes: If the ball touches them, you die.You can stop your flight by either pressing a button (any button will do) or by flying into something else Sideway-arrow: shoots your ball in the arrows direction like a cannon.Up-arrow: boosts your bounce like a spring.Moving platforms: sprites that have a defined path, you can pass under it and bounce over.Breakable blocks: can be broken if you bounce on the top 2 times.Unbreakable blocks: solid, just bounce on its 4 sides.Practice: can select each one of the 50 levels for training.Continue: continue main mode, via the password system.Marathon: main mode, start on level 1 and end on level 50, after beating each level you get a password.The game is simple but the glitches made this an interesting TAS game. Development started on BizHawk 2.4 and was finished on 2.4.1. Bouncing Balls can also strengthen pattern recognition as well as critical planning and decision making skills.After BrunoValads introduced KiwiCracker to some glitches he had missed in his original submission, they collaborated to further improve the movie. Playing this game will help improve ability to visualize angles and use them to aim. WHAT YOU LEARN FROM PLAYING BOUNCING BALLS Instead of throwing them around randomly, try aiming to set up groups that limit vertical stacks to two or three balls at a time to keep them from hitting the bottom. If you’re stuck with a color that doesn’t match any groups of two or more, you’ll have to place it somewhere on the board. Use those bigger color groups to anchor in excess balls before knocking them out. When you clear a group higher up in the chain, the balls below will fall too. It can be a bit tricky to find the perfect angle before shooting, but the more you try this trick out, the better you’ll get at detecting them! This is a good strategy to use when you’re trying to place a ball into a tight spot. You can use the walls around the screen to bounce balls into place. The faster you clear the board the more points you’ll get! The game ends when a ball hits the bottom. Clear all of the balls to get to the next level. Destroy the balls by shooting them into groups of three or more.
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